Colorado – A new virtual reality (VR) video game enables players to verbally interact with the story’s characters.
- Untethered was developed by Ryan and Amy Green, creators of narrative video game That Dragon, Cancer
- Players assume the role of a local radio DJ and carry out tasks including recording ads, taking calls and playing records
Developed for Google’s Daydream VR platform, Untethered uses Google Assistant’s voice-recognition technology to enable players to use their voice to interact with the game’s characters. Players record radio spots and take ‘on-air’ calls from listeners to progress the narrative, which is divided into a series of episodes.
VR projects typically use touch to bridge the physical-digital divide, but Untethered marks the first time that voice has been used as the primary form of interaction in VR gaming.
‘We care a lot about exploring the specific strengths of video games as a medium for storytelling – you can’t talk to a book or a movie and expect it to change the story,’ Amy Green, co-creator of Untethered, tells LS:N Global. ‘A game, however, is able to respond in this way. We wanted players to feel like they are a character in Untethered so letting them talk to the other characters felt like a natural choice.’
The Big Picture
Advanced VR platforms enable consumers to interact with digital environments in an increasingly realistic manner, opening up the potential for unprecedented levels of escapism. To find out more, read our Virtual Reality Market.