London – The Re.presence: How to See Architecture exhibition showed five designers’ responses to representing spaces in multi-sensory ways. The multimedia installations explored the visceral connections we have with architecture within the sensitively curated showroom of architectural rendering company Sto Werkstatt.
One of the exhibits was Shiva’s Dreaming by architect and sculptor Lawrence Lek, a video game that explored the creation and destruction of virtual architecture in a fragmented and surreal simulation of the Crystal Palace in London. ‘In the game, there is no God, you can’t die,’ Lek tells LS:N Global. ‘The more you limit the interaction within a game, the more the players experience.’
Even the exhibition’s website is a piece of interactive generative art in itself, a visual mind map of data relating to the work, showing the connections between each link. ‘It didn’t seem right to show the work as lists and tables, which is why we created a site that is continually evolving,’ explains Manuèl Baako of Studio Baako, who designed the site. This is reminiscent of our Different Design Every Time microtrend.
For more examples of alternative immersive gaming, read our Morphopolis Innovate.